2nd Vivi hBP09-069 (the wall)
Vivi is a Strong Defender!, purple + colorless: 100 (+50 against green). Gift 12th Player: while the opponent has 7+ cards in hand, it takes -50 Arts damage. 200 HP.
Your main attacker and defender; keep their hand big.
The rogue Vivi list built to beat the real JP meta: new 170 HP 1st Vivis and a fourth Papa Quits His Job to survive until the opponent decks out.
Vivi Overflow Stall makes the opponent draw every turn and wins when their deck runs out, or with big Vivacious Vision hits once their hand reaches 7. The original list lost mostly by dying 3–5 turns before the deck-out, so v4F adds survival: +2 1st Vivi hBP09-068 (170 HP), +1 2nd Vivi hBP09-070, +1 Papa Quits His Job, +1 Normal PC and +2 Fugutaro, and cuts 2 Archive PC, 2 Oka-nyan, 1 Manager-chan, 1 1st hSD10-008 and 1 Cheer up Curry.
Vivi's oshi skill Legendary Beauty (V) (2 holo power, once per turn) draws you 3 and makes the opponent draw 2. 1st Vivi hBP09-067's bloom effect and Rainy Day Vivi make them draw too. Once they hold 7+ cards, 2nd Vivi hBP09-069 takes 50 less Arts damage, and 2nd Vivi hBP09-070's Vivacious Vision gets +70 (+100 at 10+ cards) and costs 2 colorless less in the center.
Against the 18 most-played JP decks, each piloted by its own trained AI, v4F won 62.2% to the original list's 54.6% (+7.6 ± 1.2). It gained the most against AZKi Frontier (56 → 72), Kronii (24 → 40), Mio-oshi Baelz (25 → 39) and Moona (40 → 52), and lost ground to AZKi-oshi Chloe (46 → 36). Against the training field it scored lower (86.5% vs 89.3%), so the tier list keeps the original list.
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| Qty | Card | Type | Card no. |
|---|---|---|---|
| 1 | Kikirara Vivi | Oshi | hBP09-006 |
| 3 | Kikirara Vivi | Debut | hBP09-065 |
| 6 | Kikirara Vivi | Debut | hSD10-007 |
| 2 | Kikirara Vivi | 1st | hBP09-066 |
| 4 | Kikirara Vivi | 1st | hBP09-067 |
| 2 | Kikirara Vivi | 1st | hBP09-068 |
| 1 | Kikirara Vivi | 1st | hSD10-008 |
| 4 | Kikirara Vivi | 2nd | hBP09-069 |
| 4 | Kikirara Vivi | 2nd | hBP09-070 |
| 2 | Manager-chan | Staff | hSD01-017 |
| 4 | For You with Lots of Love♪ | Event | hBP06-086 |
| 4 | Papa Quits His Job | Event | hBP08-094 |
| 4 | Rainy Day Vivi | Event | hBP09-092 |
| 1 | Friendly PC | Item | hBP05-074 |
| 3 | Normal PC | Item | hBP01-104 |
| 2 | Fugutaro | Tool | hSD10-013 |
| 2 | Makeup | Tool | hBP09-109 |
| 2 | Kotori | Mascot | hBP01-121 |
| 20 | Purple Cheer | Cheer | hY05-001 |
Vivi is a Strong Defender!, purple + colorless: 100 (+50 against green). Gift 12th Player: while the opponent has 7+ cards in hand, it takes -50 Arts damage. 200 HP.
Your main attacker and defender; keep their hand big.
Vivacious Vision, purple + 2 colorless: 120, +70 if the opponent has 7+ cards in hand (+100 at 10+), +50 against yellow. Gift Strong Communicator (center only): its Arts cost 2 colorless less while they hold 7+.
Four copies now: the big hitter once their hand is full.
Commitment to Cosmetics, purple: 40. Let's Try This One, 2 purple: 60; with Makeup attached, take a #FLOW GLOW holomem from your deck. 170 HP.
New in v4F: a sturdier 1st that survives a turn longer. The trained AI blooms it more than the v1 AI (1.22 vs 0.93 a game).
Legendary Beauty (V), 2 holo power, [1/Turn]: draw 3, your opponent draws 2. SP Nice Vivi! Charming Vivi! Cool Vivi!, 3 holo power, [1/Game]: if your center is a 2nd Vivi, both hands and all holomem and support cards in both archives go back to the decks, then both players draw 7.
Use the 2-power skill every turn. The SP refills the opponent's deck, so the trained AI almost never uses it (3% of games).
LIMITED. Only with a collab holomem: choose your center; the first time it would take Arts damage in the center during the opponent's next turn, it takes -300.
Four copies now. Play it before any turn where they could knock out your 2nd.
LIMITED. Only with Vivi as your oshi: each player draws 2; if the opponent then has 7+ cards, your Vivis get Arts+30 this turn.
Fills their hand and powers up your hit.
This is the rogue version tuned against the real JP meta. Count the opponent's deck every turn; once it's low, play safe and let them draw themselves out.
Bloom early and start filling their hand.
Get 2nd Vivi out and protect it.
Hold the line until their deck runs out.
In 60 test games the trained AI won 90%, against 92% for the v1 AI playing the same deck. It finished games in about 8 of its own turns.
| Habit (per game) | Trained AI | v1 AI | What it means for you |
|---|---|---|---|
| Blooms with 1st hBP09-068 | 1.22 | 0.93 | Use the 170 HP 1st as a wall. |
| Debut hBP09-065's Arts used | 0.83 | 0.55 | A cheap attack while you set up. |
| Fugutaro played | 0.78 | 1.45 | Attach it only where the extra damage matters. |
| Collabs with debut hSD10-007 | 1.22 | 1.92 | Collab with stronger holomem when you can. |
| SP used | 3% | 13% | Save the SP; it undoes your deck-out plan. |
Last updated 2026-11-15.