Vivi Overflow Stall v4F

The rogue Vivi list built to beat the real JP meta: new 170 HP 1st Vivis and a fourth Papa Quits His Job to survive until the opponent decks out.

A+Tier
86.5%Win rate vs the field
Rogue listOn the Rogue decks page (the tier list shows the original list)
JPCard pool

How the deck wins

Vivi Overflow Stall makes the opponent draw every turn and wins when their deck runs out, or with big Vivacious Vision hits once their hand reaches 7. The original list lost mostly by dying 3–5 turns before the deck-out, so v4F adds survival: +2 1st Vivi hBP09-068 (170 HP), +1 2nd Vivi hBP09-070, +1 Papa Quits His Job, +1 Normal PC and +2 Fugutaro, and cuts 2 Archive PC, 2 Oka-nyan, 1 Manager-chan, 1 1st hSD10-008 and 1 Cheer up Curry.

Vivi's oshi skill Legendary Beauty (V) (2 holo power, once per turn) draws you 3 and makes the opponent draw 2. 1st Vivi hBP09-067's bloom effect and Rainy Day Vivi make them draw too. Once they hold 7+ cards, 2nd Vivi hBP09-069 takes 50 less Arts damage, and 2nd Vivi hBP09-070's Vivacious Vision gets +70 (+100 at 10+ cards) and costs 2 colorless less in the center.

Against the 18 most-played JP decks, each piloted by its own trained AI, v4F won 62.2% to the original list's 54.6% (+7.6 ± 1.2). It gained the most against AZKi Frontier (56 → 72), Kronii (24 → 40), Mio-oshi Baelz (25 → 39) and Moona (40 → 52), and lost ground to AZKi-oshi Chloe (46 → 36). Against the training field it scored lower (86.5% vs 89.3%), so the tier list keeps the original list.

Deck list

Tap any card to see it full size.

Oshi and holomem (26)
Support (24)
Cheer deck (20)
QtyCardTypeCard no.
1Kikirara ViviOshihBP09-006
3Kikirara ViviDebuthBP09-065
6Kikirara ViviDebuthSD10-007
2Kikirara Vivi1sthBP09-066
4Kikirara Vivi1sthBP09-067
2Kikirara Vivi1sthBP09-068
1Kikirara Vivi1sthSD10-008
4Kikirara Vivi2ndhBP09-069
4Kikirara Vivi2ndhBP09-070
2Manager-chanStaffhSD01-017
4For You with Lots of Love♪EventhBP06-086
4Papa Quits His JobEventhBP08-094
4Rainy Day ViviEventhBP09-092
1Friendly PCItemhBP05-074
3Normal PCItemhBP01-104
2FugutaroToolhSD10-013
2MakeupToolhBP09-109
2KotoriMascothBP01-121
20Purple CheerCheerhY05-001

Key cards

2nd Vivi hBP09-069 (the wall)

Vivi is a Strong Defender!, purple + colorless: 100 (+50 against green). Gift 12th Player: while the opponent has 7+ cards in hand, it takes -50 Arts damage. 200 HP.

Your main attacker and defender; keep their hand big.

2nd Vivi hBP09-070

Vivacious Vision, purple + 2 colorless: 120, +70 if the opponent has 7+ cards in hand (+100 at 10+), +50 against yellow. Gift Strong Communicator (center only): its Arts cost 2 colorless less while they hold 7+.

Four copies now: the big hitter once their hand is full.

1st Vivi hBP09-068

Commitment to Cosmetics, purple: 40. Let's Try This One, 2 purple: 60; with Makeup attached, take a #FLOW GLOW holomem from your deck. 170 HP.

New in v4F: a sturdier 1st that survives a turn longer. The trained AI blooms it more than the v1 AI (1.22 vs 0.93 a game).

Kikirara Vivi (oshi)

Legendary Beauty (V), 2 holo power, [1/Turn]: draw 3, your opponent draws 2. SP Nice Vivi! Charming Vivi! Cool Vivi!, 3 holo power, [1/Game]: if your center is a 2nd Vivi, both hands and all holomem and support cards in both archives go back to the decks, then both players draw 7.

Use the 2-power skill every turn. The SP refills the opponent's deck, so the trained AI almost never uses it (3% of games).

Papa Quits His Job

LIMITED. Only with a collab holomem: choose your center; the first time it would take Arts damage in the center during the opponent's next turn, it takes -300.

Four copies now. Play it before any turn where they could knock out your 2nd.

Rainy Day Vivi

LIMITED. Only with Vivi as your oshi: each player draws 2; if the opponent then has 7+ cards, your Vivis get Arts+30 this turn.

Fills their hand and powers up your hit.

This is the rogue version tuned against the real JP meta. Count the opponent's deck every turn; once it's low, play safe and let them draw themselves out.

Game plan

Turns 1–2

Early game

Bloom early and start filling their hand.

  1. Bloom 1st hBP09-067 on your 2nd turn for the draw (the trained AI does it in 88% of games).
  2. Play Rainy Day Vivi and the oshi skill to push their hand toward 7.
  3. Bloom 1st hBP09-068 on holomem that need to survive a hit.
Turns 3–4

Mid game

Get 2nd Vivi out and protect it.

  1. Bloom 2nd hBP09-069 or hBP09-070 around your 3rd turn.
  2. Keep a collab so Papa Quits His Job is playable before a dangerous turn.
  3. Heal with For You with Lots of Love♪ instead of letting holomem fall.
Turn 5 on

Late game

Hold the line until their deck runs out.

  1. Attack every turn; hBP09-070 hits for 190 at 7+ cards.
  2. Keep making them draw; count their deck every turn.
  3. Skip the SP unless the deck-out is far away; it shuffles both hands and the holomem and support cards in both archives back into the decks.

What the trained AI does

In 60 test games the trained AI won 90%, against 92% for the v1 AI playing the same deck. It finished games in about 8 of its own turns.

Habit (per game)Trained AIv1 AIWhat it means for you
Blooms with 1st hBP09-0681.220.93Use the 170 HP 1st as a wall.
Debut hBP09-065's Arts used0.830.55A cheap attack while you set up.
Fugutaro played0.781.45Attach it only where the extra damage matters.
Collabs with debut hSD10-0071.221.92Collab with stronger holomem when you can.
SP used3%13%Save the SP; it undoes your deck-out plan.

Practice it

  1. In Match Lab's Player vs Bot, play against the Vivi Overflow Stall v4F (JP) Specialist AI first and watch how it sets up.
  2. Then pilot the deck yourself against the Generalist AI.
  3. Aim to win in about 8 of your own turns, like the trained AI does.

Last updated 2026-11-15.